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Wanderer File

Darkov

Watchtower building and related quests. Details and quest route for Darkov.

Encounter & Settling

Build the watchtower through this character's quests.

Related buildings:Watchtower

Read about settling residents and building facilities →

Services

Watchtower building and related quests.

Quest Flow

Listed in the order the character's behaviors are configured; check each quest for its exact requirements.

  1. 01

    completing sentry tower construction

    1. Build a lookout tower and wait for the old tower to settle

    Unlock conditions: Darkov Unlocked after moving in
    View prep, operations & results →
    See this stage's dialogue ↓
  2. 02

    Risk Crate

    1. Find a risk box in the lookout tower, open it, and organize the supplies

    Interact · Risk Crate

    2. Ask the old tower about the task details

    Talk · Darkov
    View prep, operations & results →
    See this stage's dialogue ↓
  3. 03

    get tin ore

    1. Enter the dark world through the hatch in the lookout tower

    2. Bring the tin ore sample to the old tower

    Deliver · Darkov
    View prep, operations & results →

    Granted or unlocked by this stage's dialogue:

    Obtained:Tin Ore × 1

    See this stage's dialogue ↓
  4. 04
  5. 05

    ActivatePhase II

    1. Enter the dark world and open the map to find the evacuation pod location

    2. Go to the evacuation point and decode the hatch

    Grind · Portal

    3. Return to the lookout tower and talk to the old tower

    Talk · Darkov
    View prep, operations & results →

    Granted or unlocked by this stage's dialogue:

    See this stage's dialogue ↓
  6. 06

    Worm Boss

    1. Go to Phase IV and defeat the worm boss

    Object unlocked · Worm Boss Trophy

    2. Return to the lookout tower and talk to the old tower

    Talk · Darkov
    View prep, operations & results →

    Granted or unlocked by this stage's dialogue:

    Learn recipe:Grayhand Statue

    See this stage's dialogue ↓

All related quests

Daily quests (5)

Friendship & Preferences

Dialogue

Expand a stage to see its original dialogue and interaction prompts.

Quests and transition dialogue (6 stages)
Stage 01 · completing sentry tower construction

Seeing me means a [dangerous] top-secret task awaits!

(Excited) Tell me-what's the mission?

I can't say more until you build a [watchtower] for me

Just use that printer gadget...

Here's your first-and [safest]-mission

Back to this stage's quest ↑
Stage 02 · Risk Crate

Behind me this [hatch] is pure evil!

But plenty of loot if luck's on your side

And if luck's bad?

Bad luck means monsters steal [everything] in your bag

See the [risk chest] on the right-only stash essentials there

[Risk chests weigh more than backpacks]-you've little carry weight left

Watch your weight limit!

Sort your gear and I'll brief you on the [objective]

Back to this stage's quest ↑
Stage 03 · get tin ore

First op-mine one piece of [tin ore] for me

And then?

Find another pod like this in the [Dark World]-that's your [extraction point]

I'll do my best to extract safely

I rolled back... the [Dark World] is brutal-zero newbie friendliness! (cries)

The [ore] sample is perfect-study it, maybe forge new weapons

Back to this stage's quest ↑
Stage 04 · Craft a Wooden Bow

Dark World is stable for now but monsters may break through at night

Learn to craft [ranged weapons] and see me at once!

I might need your help...

Back to this stage's quest ↑
Stage 05 · ActivatePhase II

Ranged weapons... I can make a wooden bow-okay?

Perfectly okay!

Dark World evolved! Multiple [Phases] now-only you can explore higher ones

Uh, you sure?

1000 percent sure!

Unlock the [evac pod] then choose the [next Phase] or extract

What if I keep diving deeper Phase after Phase?

Maybe a monster party-probably no scary boss. Don't fret the unknown!

Kid, you've got real skills!

Flattered! Can I keep taking missions?

Sure-come daily and ask [how you can help]. I'll secure better pay than merchants offer

Back to this stage's quest ↑
Stage 06 · Worm Boss

Kid, you've got real skills!

Flattered! Can I keep taking missions?

Absolutely-come every day and ask [how you can help]

If you're keen, tackling a big boss is also an option

You even beat the Worm Boss-impressive

Actually they aren't always hostile to outsiders...

There was once a statue of "Life & Friendship" in the Dark World

A builder left this recipe from memory-take a look

Back to this stage's quest ↑
Daily chats & friendship conditions (14 sets)

Friendship 0+

Characters:Every Dark World beyond a rift is unique, just like every adventurer.

Friendship 0+

Characters: Did you know monsters have their own stories? Of course, now isn't story time.

Friendship 0+

Characters: When night falls, monsters inside may slip out-be careful.

Friendship 0+

Characters: The Interstellar Alliance has many rules, but beyond the rift the only rule is survival.

Friendship 0+

Characters: Did you know? The ancient civilization that created the rifts was once mightier than us, but their greed and curiosity led to their ruin.

Friendship 0+

Characters: We aren't the first to try closing the rift. Many heroes tried and failed, but I believe we will be the last.

Friendship 0+

Characters:There's a wrecked RV in the Dark World-no one knows who owns it.

Friendship 0+

Player:Old Ta, how did the Dark World come about?

Characters: It was caused by an ancient experiment gone wrong. An advanced civilization tore space while probing the cosmos, creating this dangerous world.

Friendship 0+

Characters:I've seen many heroes enter the Dark World, some became legends, others vanished forever. Courage and wisdom are both vital-your choices will shape your fate.

Friendship 0+

Characters:Rare resources in the Dark World don't exist in ours. Fight bravely, protect us, and gain powerful gear and materials.

Friendship 0+

Characters: The Interstellar Alliance unites many civilizations to keep peace. Our mission has their support-defending our home is also our Alliance duty.

Friendship 0+

Characters:This watchtower is our gateway into the Dark World and a key defense. Surveillance lets us see threats early.

Friendship 0+

Characters:Once my team entered the Dark World, some never returned. Their laughter and bravery drive us forward.

Friendship 0+

Characters:The extraction point is your doorway back and a strategy hub. Sometimes retreating to save progress is wiser than reckless adventure.

Interaction and refusal prompts

When interacting

There are no secrets between us.

When it cannot be done yet

We're safe for today, let's check again tomorrow.

Friendship level-up dialogue (5 sets)

Friendship 1

Darkov:Thanks to all your Dark World hustle, I finally have time for my own creations!

Darkov:This is my new series-insights on how to run an insurance business in the Dark World!

Darkov: Congratulations! You are the very first reader.

Friendship 2

Darkov: Kid, have you read my comic? I've already finished chapter two.

Darkov: Do you think I can submit it for publication now?

Friendship Level 3

Darkov:Thanks to your help, the Dark World is getting more and more stable!

Darkov: My creative groove is becoming steadier too...

Player: By the way, did you submit it? I'm not your only reader, am I?

Darkov:No way-I'm not short of readers at all. The Gray Hands love it! Who else do you think helps you retrieve the stuff you drop in the Dark World?

Friendship 4

Darkov: (Scratches head) Lately I feel like not drawing.

Darkov:I really want to vacation by the sea... If the Gray Hands weren't pressing me so hard-rumor has it even the Worm Boss is following my comic.

Darkov: Anyway, I finally finished this volume-take a look first~

Friendship 5

Darkov:The finale of Dark Insurance... I've finally done it.

Darkov: I'm heading to the seaside for a vacation-hope you won't miss me too much.

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