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Choosing Game Difficulty

Understand the game's difficulty options: how tough enemies are, whether death drops your backpack, and whether you need food and equipment repairs.

The host changes these options in the game, including after world creation. This site explains them; it cannot change your save.

Start with how you want to play

A preset is a ready-made set of difficulty options. Each card includes its in-game name. You can still adjust individual options afterward.

Focus on story & building

Planck Story

Take no combat damage and focus on exploration, collecting, and building.

Explore with less pressure

Lunar Leisure

Lower damage and upkeep pressure for a relaxed adventure.

Play standard survival

Planetary Survival

Experience the survival loop with standard combat, food, and repair costs.

Encounter more enemies

Stellar Hero

Area enemy limits and respawn rates are 200% of standard, without an additional health increase.

Challenge elite enemies

Black Hole Extreme

Eligible ordinary enemies become elite, with higher continuous Food drain and repair costs.

Preset values at a glance

PresetDamage to playerEnemy / boss HPDeath penaltyFood drainDurability / repair cost
Planck Story0%30% / 30%Keep backpackContinuous off / action offNo loss / 0%
Lunar Leisure50%50% / 50%Keep backpackContinuous off / action halfNormal loss / 5%
Planetary Survival100%100% / 100%Drop backpackContinuous slow / action standardNormal loss / 35%
Stellar Hero100%100% / 100%Drop backpackContinuous slow / action standardNormal loss / 35%
Black Hole Extreme100%100% / 100%Drop backpackContinuous standard / action standardNormal loss / 50%

Elite unlocks & drops

  • Black Hole Extreme and Elite Enemies unlock account-wide after defeating three Watchers in worlds where players can take damage.
  • Community records report a 50% chance for elite non-boss enemies to drop additional loot from the matching full-star tier.

Combat is too hard. What can I change?

Reduce incoming damage or enemy and boss health. Lower percentages mean smaller values.

RuleOptionsEffect
Damage to Player Multiplier0% / 30% / 50% / 75% / 100% / 150% / 200%Scales eligible incoming damage. Setting it to 0% permanently affects certain combat achievements in this world.
Enemy Health Multiplier30% / 50% / 75% / 100% / 150% / 200%Changes non-boss enemy health.
Boss Health Multiplier30% / 50% / 75% / 100% / 150% / 200%Changes boss health independently.
Elite EnemiesOff / OnEligible non-boss enemies gain a half-star marker, stronger stats, and a chance at extra loot from the matching full-star tier.
Area Enemy Limit50% / 100% / 200% / 300% / 400%Changes how many ordinary enemies an area can sustain.
Area Enemy Respawn Rate50% / 100% / 200% / 300% / 400%Changes how quickly ordinary enemies replenish.

Do I lose items on death? Do I need food?

Turn off backpack drops to keep your inventory on death. Reduce or disable Food drain to eat less often.

RuleOptionsEffect
Drop Backpack on DeathOff / OnControls whether backpack contents are kept after death.
Continuous Food DrainOff / Slow / StandardControls Food loss over time, including while idle.
Action Food DrainOff / Half / StandardControls extra Food loss from running, mining, combat, and similar actions.

Constant repairs? Enemies spawning at home?

Disable durability loss, reduce repair costs, or let crafted floors prevent natural enemy spawns.

RuleOptionsEffect
Durability LossOff / OnControls whether equipment loses durability.
Repair Material Cost0% / 5% / 35% / 50%Adjusts the material cost paid when repairing equipment.
Craftable Floors Block Natural SpawnsOff / OnFloors made at a Construction Workstation can block natural spawns; summoned and fixed spawns are unaffected.

What can I change when playing with friends?

The host can control friendly fire and whether players share the host's unlocked comic abilities.

RuleOptionsEffect
Friendly FireOff / OnControls eligible damage between players in the host's world.
Share Host’s Comic Book KnowledgeOff / OnShares the host's unlocked comic abilities. Personal skills and recipe sharing are separate systems.

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