Settlement & Facilities
Build a Mini Starport, meet each resident's requirements, then build their facility. Check settlement requirements first; expand opening hours and stock details when needed.
Arrivals & Construction
1 · Build a Mini Starport
Meet visitors at the Starport after a notification; starting residents are an exception.
View the construction walkthrough →2 · Meet Character Requirements
Raise friendship, shop, or request settlement as listed below.
View the Friendship system →3 · Place and Build the Facility
Prepare the facility capsule and materials, place it, then finish construction.
View character quests →Resident Requirements
Spending requirements count purchases from that character. See their page for additional arrival conditions.
| Wanderers | Encounter route | Facility unlock gate | Resident facility |
|---|---|---|---|
| Settled from the start | Build the Office RV during the main quest | ||
| Mini Starport visitor | Friendship 1 and ask to settle | ||
| Settled from the start | Friendship 1 | ||
| Mini Starport visitor | Friendship 1 | ||
| Mini Starport visitor | Friendship 1 and ask to settle | ||
| Mini Starport visitor | Friendship 1 and spend 1,500 Coins | ||
| Mini Starport visitor | Friendship 1, spend 5,000 Coins, and ask to settle | ||
| Forest–Desert border | Ask to settle | ||
| Deep Cave camp | Friendship 1 |
Arrival conditions & special residents
These are mainly facility unlock requirements. Arrivals may also depend on quests and other residents; see each character's page for full conditions.
Saru: found in the hot-spring treehouse Passage and cannot settle; Passage is not a buildable resident facility.
Facility Opening Hours
Hours use the in-game clock. Shelf counts are items displayed each day, not the size of the possible stock pool.
| Facility | Resident | Opening hours | Daily shelves | Main services |
|---|---|---|---|---|
| 06:00–19:00 | — | Settlement management and main quests | ||
| 05:00–22:00 | 10 | General goods and main quests | ||
| 05:00–21:00 | 5 | Museum and main quests | ||
| 11:00–23:00 | 6 | Fishing, cooking and main quests | ||
| 06:00–22:00 | 6 | Ecology and farming | ||
| 06:00–20:00 | 8 | Clothing and main quests | ||
| 05:00–20:00 | 10 | Furniture and main quests | ||
| 10:00–22:00 | — | Hairstyling and main quests | ||
| 01:00–23:00 | 5 | Herbs and main quests |
Shelves & Stock
- Daily Rotation & Candidate Pools: Unlocking adds an item to the possible stock pool, without guaranteeing it appears that day.
- Visitor Stock & Facility Stock: A character's Starport and facility stock may differ.
- Cave Black Market Service: An independent world service with its own daily stock pool, separate from resident facilities and loot drops.