Sgt. Chili
Museum and main quests. Details and quest route for Sgt. Chili.
Encounter & Settling
How to meet: Settled from the start.
Friendship level 1.
Related buildings:
Oddities Museum
Services
Museum and main quests.
Items bought
Purchase categories: bugs, fish, monster trophies
Items for sale (53)
Shelf slots: 5. The list below is the item pool; actual stock varies with unlocks and shelf changes.
- Seller
Sgt. Chili- Sold at
Oddities Museum
- Per serving
- 1 per serving
- Purchase limit
- Daily limit
- When to sell
- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
- Per serving
- 1 per serving
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- When to sell
- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
- Per serving
- 1 per serving
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- When to sell
- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
- Per serving
- 1 per serving
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- When to sell
- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
- Per serving
- 1 per serving
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- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
- Per serving
- 1 per serving
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- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
- Per serving
- 1 per serving
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- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
- Per serving
- 1 per serving
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- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
- Per serving
- 1 per serving
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- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
- Per serving
- 1 per serving
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- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
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- 1 per serving
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- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
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- 1 per serving
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- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
- Per serving
- 1 per serving
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- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
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- 1 per serving
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- Seller
Sgt. Chili- Sold at
Oddities Museum
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- 1 per serving
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- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
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- 1 per serving
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- Seller
Sgt. Chili- Sold at
Oddities Museum
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- 1 per serving
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- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
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- 1 per serving
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- Seller
Sgt. Chili- Sold at
Oddities Museum
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- 1 per serving
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- Seller
Sgt. Chili- Sold at
Oddities Museum
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- 1 per serving
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- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
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- 1 per serving
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- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
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- 1 per serving
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- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
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- 1 per serving
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- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
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- 1 per serving
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- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
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- 1 per serving
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- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
- Per serving
- 1 per serving
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- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
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- 1 per serving
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- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
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- 1 per serving
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- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
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- 1 per serving
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- When to sell
- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
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- 1 per serving
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- When to sell
- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
- Per serving
- 1 per serving
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- When to sell
- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
- Per serving
- 1 per serving
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- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
- Per serving
- 1 per serving
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- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
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- 1 per serving
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- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
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- 1 per serving
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- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
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- 1 per serving
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- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
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- 1 per serving
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- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
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- 1 per serving
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- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
- Per serving
- 1 per serving
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- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
- Per serving
- 1 per serving
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- When to sell
- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
- Per serving
- 1 per serving
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- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
- Per serving
- 1 per serving
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- When to sell
- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
- Per serving
- 1 per serving
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- When to sell
- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
- Per serving
- 1 per serving
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- When to sell
- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
- Per serving
- 1 per serving
- Purchase limit
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- When to sell
- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
- Per serving
- 1 per serving
- Purchase limit
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- When to sell
- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
- Per serving
- 1 per serving
- Purchase limit
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- When to sell
- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
- Per serving
- 1 per serving
- Purchase limit
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- When to sell
- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
- Per serving
- 1 per serving
- Purchase limit
- Daily limit
- When to sell
- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
- Per serving
- 1 per serving
- Purchase limit
- Daily limit
- When to sell
- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
- Per serving
- 1 per serving
- Purchase limit
- Daily limit
- When to sell
- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
- Per serving
- 1 per serving
- Purchase limit
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- When to sell
- After visiting or moving in
- Seller
Sgt. Chili- Sold at
Oddities Museum
- Per serving
- 1 per serving
- Purchase limit
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- When to sell
- After visiting or moving in
Quest Flow
Listed in the order the character's behaviors are configured; check each quest for its exact requirements.
- 01
Transition dialogue
See this stage's dialogue ↓ - 02
Temple Worm PearlSee this stage's dialogue ↓View prep, operations & results →1. Find the Worm Pearl and open the exit
- 03
Donations for Skill Points
View prep, operations & results →1. Donate any item to Sgt. Chili
See this stage's dialogue ↓Granted or unlocked by this stage's dialogue:
Obtained:
Retro Glasses × 1 - 04
Museum
View prep, operations & results →1. Print the blueprint for Sgt. Chili and build the museum
Unlock conditions:
Sgt. Chili Unlocked after moving inSee this stage's dialogue ↓Granted or unlocked by this stage's dialogue:
- 05
Sgt. Chili' Shack
See this stage's dialogue ↓View prep, operations & results →1. Find the materials and hand them over while Sgt. Chili is in the museum
Deliver to a building ·
Sgt. Chili
Wood × 25
Copper Ingot × 10
- 06
First Exhibition Hall
1. Donate 3 butterfly species to Sgt. Chili
View prep, operations & results →2. Donate 2 fish species to Sgt. Chili
See this stage's dialogue ↓Granted or unlocked by this stage's dialogue:
Obtained:
Adventure King Chasé Issue 1 × 1 - 07
Community Support
See this stage's dialogue ↓View prep, operations & results →1. Seek support from the community, starting from Long John
Talk ·
Long John - 08
5 Worm Pearls
View prep, operations & results →1. Collect 5 Worm Pearls
See this stage's dialogue ↓Granted or unlocked by this stage's dialogue:
Learn recipe:
Goobie on Star Rabbit - 09
Find the STB pilot
See this stage's dialogue ↓View prep, operations & results →1. Go to the STB pilot's possible location and find the map
Object reward dropped ·
Map Holder - 10
Cave Trophy
1. Investigate the black market in the cave and find more maps
Object reward dropped ·
Black Market Stall2. Donate the cave creature Grayhand's Trophy
Donated
Grayhand Trophy × 1
View prep, operations & results →3. Upgrade the Museum and build the Cave Hall
Object unlocked · Cavern Exhibit HallSee this stage's dialogue ↓Granted or unlocked by this stage's dialogue:
Obtained:
Electric Guitar × 1
All related quests
Friendship & Preferences
Food preferences
Likes:
Roasted Meat
Dislikes:
Vital Celosia
Dialogue
Expand a stage to see its original dialogue and interaction prompts.
Quests and transition dialogue (10 stages)
Stage 01 · Transition dialogue
Hey, I didn’t expect to run into anyone else down here!
Oh... hello.
I thought this place would be empty.
So did I. I mean, I didn’t expect to find anyone. Or be found by anyone. Or—uh, to be discovered.
And yet that appears to be what’s happening. You’ve discovered me.
Are you okay?
Absolutely. Completely fine.
Most people probably—well, you may know me—I had a concert series called Amplitudes of Conscience. Eleven days across the inner planets—
You're the [rockstar].
I prefer [musician and activist]. But yes. That is—yes. (throws the horns) How did you know?
(processing this) ...Was it at least displayed prominently?
Sort of. Every time rain hit it, we all ended up looking straight at your name.
Anyway—how have you stayed alive down here?
(vaguely) Some things... can be [eaten]. I make a point [not to] investigate too closely before I do.
Right.
But never mind that. Can you feel it?
Feel what?
That. The [frequency]. The source is beneath us —I think on the next level down. The walls are practically singing.
Beep—beep—beepbeepbeepbeepbeep... No?
I hear a kind of humming. What is it?
Okay. And what does it do?
With three, you could broadcast to an entire galaxy.
Stage 02 · Temple Worm Pearl
So it's... a signal [amplifier].
It is the signal amplifier.
Turn them in to me, and you can use those to improve your abilities.
And you’re saying there’s one right under us?
Directly below us. About nine meters down. I’ve mapped the acoustics. It’s close.
Then why not go get it yourself?
Are you joking? There are [monsters] down there!
We can handle monsters. Look at my [weapon]. I could give you one.
You carry one with you?
You don't?
I brought a manifesto. A field journal.
And three pens, a tuning fork, and half a protein bar with all the chocolate licked off...
Right. Got it. I’ll handle the [fighting], then. I’ll take care of it. Have you ever actually been on an expedition before?
I've [funded] several.
Stage 03 · Donations for Skill Points
Would you look at that. It’s even cooler than I imagined.
I’m doing great, thanks for asking.
You are my [hero]. Truly. I can’t thank you enough for bringing this to me.
These retro [shades] are for you — no one can tell you're napping with them on.
Stage 04 · Museum
(the briefest deflation) ...Several. Each one's [unique]. Different frequencies. Different amplitude curves.
They have to be harmonically compatible or the resonance collapses and then — well. Noise.
Very sharp noise. Possibly [explosions]. I’m still working that part out. Good music resonates. Great music usually explodes a little before it gets there.
I’ve been developing the concept in my head for ages, but now I can finally see it clearly.
Sure. How hard can it be?
Stage 05 · Sgt. Chili' Shack
How did you [build] this?
One piece at a time, laying down [materials]...
(touching the wall, reverently) I want to [learn something]. Not — not this. I know I can't do this. But something. I want to add a [shack]. Four walls. A roof that doesn't immediately collapse on me.
Sure. Start small. What [materials] do you have?
I need materials? Don't I just [print] one out of a plan?
You need me to [gather materials]? What do you need?
Also a hinge I found near the Starport that may or may not be decorative. I'll do my best. I [promise] I'll do my best.
(looking at the lopsided shack in the museum) It's... at least [standing].
It is [standing]. Thank you for noticing.
The [lean] gives it [character].
(quietly pleased, then immediately suspicious of the pleasure) You don't have to be kind. I know what it [looks like].
It looks like a first attempt. [First] attempts are supposed to [lean].
(softer) I'll [reinforce] the west wall tomorrow.
Stage 06 · First Exhibition Hall
So you're going to start preparing the broadcast?
Preparing, yes. As for [starting]... not even close.
Other exhibits?
What do you want?
I want people to walk in and first see: there is [life] here. This place deserves to be heard. The more [breathtaking] part... can come later.
Ordinary... that sounds [not] very dangerous. You still need me to catch them?
[Conceptually] I'm all for it... but in practice, the last time I got close to something that [flies], it landed on my face and I nearly threw up.
As for fish... I have no objection to [high protein]. I'm just really not good at catching them.
You're pretty upfront about it.
[Honesty] is my main virtue.
...Oh. Oh my. It actually came together.
So that's it? It's done?
Let it be a [quiet] place first. Quiet enough for the signal to grow.
And I have something for you. Hold on... here.
Is this name for real?
For real. Very much for real. Good work sometimes does that: first makes you think [what is this?], then suddenly becomes very [useful].
Stage 07 · Community Support
Alive. I [am] alive. Let's go with alive. It's the one I'm most surprised by.
What happened?
I went for a walk.
A walk.
Okay.
If it's in [zoological] term, its colours say to predators: ["turn around and run away."]
...What?
You're serious.
Are you hurt?
No. No, it... (exhales) ...it spoke to me first! That's the maddest part. It [spoke].
What did it say?
Verse. Or prophecy.
Giant worms. Said it used to watch over them. "Worms breathe, bird watches."
Here's the thing. I [wasn't planning] to run. I'd made up my mind. I was going to be [brave].
Because... look at this room. (Points to the added room.) I built it.
The man who wrote Elegy for a Corporation in D Minor and performed it for an audience of three, two of whom were his own echoes.
I've [come so far]. I proved something to myself. I stood before that creature and thought: [I can]. I can talk to a giant glowing bird. I... am capable.
And then?
Then I took [one step] forward.
Ah?
"Ah." Yes. "Ah." That is the correct sound.
[One step]. A [compassionate] step toward what I thought was a suffering creature—and the whole bird [suddenly sprang up], like... like a huge chandelier in a haunted house. That sound... like tectonic plates clearing their throat.
I discovered [muscles]. Brand new muscles. Muscles that had been [dormant] my entire life, waiting for exactly this kind of emergency to reveal themselves!
But you escaped.
I escaped.
But it did say something. Before that — before the disaster happened.
What?
It said the worms once sang. Said this planet once sang back. And Clyde cut its throat.
It said... I'm [paraphrasing], because the original was in [free verse] and I don't want to [butcher] it... it said Clyde drilled into the [core] and drew power from [time].
[The Black Seams] are not a natural disaster. They are a [consequence]. The consequence of what Clyde did to the {world}. The consequence of what was done to the worms!
It witnessed everything. Not a story retold in some bar. It [saw] what Clyde did with its own eyes.
Saw the worms die. Saw the planet crack open. It's a witness. The only witness.
A witness to what, exactly?
[Everything]. Every drilling. Every mining. How a company razes {world} to the ground and calls it business.
Do you understand what this means?
You found [evidence].
Yes. Evidence. Testimony. Call it whatever you want. That creature knows what [Clyde] did to this planet in a way no living person can match. It was here [before the disaster].
And now the witness is willing to speak. It's just that this kind of testimony [kills the listener].
But you did get close. You talked to it.
Even though I was [no threat], it wouldn't let me near... I think it's guarding something. Something [valuable].
I can go [with you].
You would do that?
You realise this is insane.
[Most] of what we do here... is insane.
Fair point... [Tomorrow]. Not tonight.
Tonight I'm going to sit in my shack... the one I built bolt by bolt with my own hands, that doesn't glow, doesn't care how close I get, and won't suddenly lunge at me...
I need to digest the fact that the important [story] I've been looking for is trapped inside a creature that could [flatten me like a biscuit].
Alright, [tomorrow] then.
[Tomorrow]. That might be too [soon].
I need to prepare. Maybe I can rally more [community] support... strength in numbers?
I should write a [speech]. Writing a speech helps me prepare. Yes. A [speech].
Stage 08 · 5 Worm Pearls
Here, take this blueprint. It's from the civilisation that created these temples. You've earned it.
Is the name serious?
Serious. Deadly serious. That's what good art does to you: first you think [What the hell even is this?] and suddenly you find it [useful].
Maybe more temples will appear?
The secrets of distant places are known only to adventurers and the wind...
Stage 09 · Find the STB pilot
I need to tell you something.
What is it?
Nobody knows for sure because nobody's [seen] them. They're [missing]. Probably dead.
How do you know about them?
Because they left things behind. [Notes]. Readings. Fragments of a transmission they never finished sending!
The readings describe a [catastrophe]. Not a local one. Not a cave-in, not a spill. [Mass extinction level].
Something happened here — or is [going to] happen here — and this wanderer found the proof buried in the geological record. Layer after layer of it.
What [catastrophe]?
I don't know. The data's incomplete. The transmission cuts out halfway through. They were trying to send word offworld — a [warning], maybe a [distress call]...
But something [stopped] it. The signal never left the atmosphere.
I'm not — I'm [not] built for this. I'm a [musician]. I campaign, I rally, I play songs that make people [feel things].
I don't — I don't do impending doom. I don't know what to do with impending doom.
Nobody does.
(almost to himself) What if we [can't stop it]? What if the wanderer found it and it killed them, and now we've found it and it'll...
I'm sorry. I'm not... I'm not confident about any of [this].
Observation posts. Relay stations. If the wanderer left [more evidence], it'll be at those locations.
You want me to trail the [pilot]'s path.
Yes. I want to know what exactly happened to that [missing wanderer] in the end... He left so many clues along the way not to just vanish into thin air.
Find the sites. Look for anything the wanderer left — [notes], [recordings]...
And any [tech that's still functional] — signal boosters, antenna arrays, anything we can use to build a relay.
If we can finish the transmission the wanderer started...
Stage 10 · Cave Trophy
I looked into the coordinates you gave me last time. It eventually led to one place—the black market.
...The black market? Great, a place where money is the solution to all problems!
Yeah, I know. I'm sure. I'm just... Okay, I'm tuning audio...
You tune audio when you're nervous?
Yes. Once the audio frequency's back where it should be... so will my nerves calm down.
Anything else you need?
You're still thinking about your exhibits.
You sure know how to overwork a guy.
Because I can't do it myself. We all have our jobs to do, don't we?
Fine. Just wait for me.
...Okay. You can have this guitar when you come back.
Are you sure? This is a Fendor.
I'm not, so you'd better come back and take it yourself.
Oh, it's them... Great.
You can have this. I used to take it with me on tours. Now, it belongs to the one actually on the road.
Daily chats & friendship conditions (11 sets)
Friendship 0+
Characters: Ever heard of the band "Hotplay"? Their track "Blue" is a galactic hit!
Friendship 0+
Characters: I visited a planet once where the ocean glowed at night. Like swimming through stars... Except I forgot my swim trunks. Total buzzkill.
Friendship 0+
Player: Someday, we'll have to say goodbye, won't we?
Characters: Yeah... But maybe someday, as we make our way across the universe—we'll meet again.
Friendship 0+
Characters: Bring me bugs, fish, or monster Trophies. I'll trade you Star Credits—they're not just a number, they are proof of your journey.
Friendship 0+
Player: Are we in a crazy dream right now?
Characters: If this is a dream, we're both in the same one...
Characters: I'm more inclined to believe that this is real, real life feels way weirder than anything I could ever dream up.
Friendship 0+
Characters: The weather forecast says there'll be a sandstorm there. You got your heat resistance gear ready?
Friendship 0+
Player: Sometimes I feel totally lost... like I don't know how to deal with the future.
Characters: Strength doesn't always look strong. Let yourself drift with time, like a leaf on a river. Believe in yourself—your best adventure might not be part of any plan.
Friendship 0+
Player:
Sgt. Chili, do you think the {world} of today will be destroyed once again?
Characters: Oh, probably.
Characters:
Friendship 0+
Characters: Sometimes I wonder if life is a miracle... or just dumb luck.
Characters: But then I remember—it's the journey that matters the most, the journey itself is the destination.
Friendship 0+
Player: The world's a mess. How am I supposed to stay calm?
Characters: Let it be, let it be.
Friendship 0+
Characters: Monsters with [stars] above their heads drop rare Trophies. They're worth collecting, but don't go in unprepared.
Characters: I don't want you getting hurt.
Interaction and refusal prompts
When interacting
All troubles fade like dust in the wind...
When it cannot be done yet
Can't chat now, I'm diving into a new creative burst. Check back tomorrow.
When interacting
When interacting
Careful roasting makes food even tastier!
When it cannot be done yet
This tastes about the same as meteorite instant noodles...
When interacting
Thanks for helping expand the [Exhibition Hall]... execution was never my strong suit...